Divergence
A top-down stealth game with a simplistic art style and a time travel mechanic inspired by the Christopher Nolan film Tenet.
Move around using the WASD keys. Time is bound to a special knife, which can be thrown using the left mouse button. Pressing left shift will rewind time around you to the point at which the knife was thrown.
I was responsible for creating the FOV system, the projectile mechanic, the audio, and the level design.
Since this was the first major Unity project I undertook, I learnt a lot about the basics of Unity, and game engines in general. In particular, by implementing the FOV system and projectile mechanic, I became much more comfortable with using vectors/linear algebra.
Created by Dan Best and Benjamin Beasley (https://bluellama.itch.io/).
Music by Kevin MacLeod — https://incompetech.com/music/
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Very nice :)