The Curse of Osiris
A point-and-click murder mystery game with a pixel art style. The narrative takes inspiration from classic Agatha Christie stories, and includes a branching narrative with multiple endings.
I was responsible for writing the game's narrative, including the script. I was also responsible for designing the underlying story engine that keeps track of all elements of the game, implementing the audio/music, and creating the UI — including the journal.
This project taught me how to create a game in such a way that it is easy to add new features and implement content, which is crucial for scaling up a game from a simple prototype into a fully developed experience.
Created by Dan Best and Iman Shahrulanuar.
Music by Kevin MacLeod — https://incompetech.com/music/
Assets
- Clean Vector Icons (https://assetstore.unity.com/packages/2d/gui/icons/clean-vector-icons-132084) by PONETI
- Game GUI Buttons (https://assetstore.unity.com/packages/2d/gui/icons/game-gui-buttons-96277) by Rizwan Ashraf
- Pixel Art Icon Pack - RPG (https://assetstore.unity.com/packages/2d/gui/icons/pixel-art-icon-pack-rpg-15834) by Cainos
- Pixel Cursors (https://assetstore.unity.com/packages/2d/gui/icons/pixel-cursors-109256) by ClayManStudio
- FREE RPG Tileset 32x32 Pixel (https://pipoya.itch.io/pipoya-rpg-tileset-32x32) by PIPOYA
- FREE RPG Character Sprites (https://pipoya.itch.io/pipoya-free-rpg-character-sprites-32x32) by PIPOYA
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