A point-and-click murder mystery game with a pixel art style. The narrative takes inspiration from classic Agatha Christie stories, and includes a branching narrative with multiple endings.

I was responsible for writing the game's narrative, including the script. I was also responsible for designing the underlying story engine that keeps track of all elements of the game, implementing the audio/music, and creating the UI — including the journal.

This project taught me how to create a game in such a way that it is easy to add new features and implement content, which is crucial for scaling up a game from a simple prototype into a fully developed experience.

Created by Dan Best and Iman Shahrulanuar.

Music by Kevin MacLeod — https://incompetech.com/music/

Assets

GitHub

https://github.com/DanBest21/the-curse-of-osiris

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